Thursday, May 15, 2003

E-mail from John
I got this in my inbox this morning and I thought that I'd post it as he's having problems with the commenting system.

I wish I could still comment in your "comments" area, but, alas, it seems the script has changed, as I get 400 Bad Request errors when I try lately.

But this isn't about my crappy computer; it's about Netrunner. It's nothing short of amazing you should mention the game today, as just yesterday I bought my first starter and 19 boosters, clearing out my local game store's
entire inventory (at the rock bottom prices of $3.00 for the starter and $0.50 per booster). This was on a recommendation of my friend, who loves the game, and my own knowledge that many of my other gaming friends still pull out their decks when they get the chance.

I've played with other player's decks before, and it is indeed an interesting game, largely due to the interrelations of the assymetry
mentioned in that article you posted. It's a testament to its playability that, long after most of my friends sold off their other dead CCGs and even some still living ones, they've kept their Netrunner cards.

Additionally, almost every card has humorous, engaging flavor text. It's not a rarity, like it is in other games. I agree with your article that the artwork could have been better, but that's a small issue compared to the other areas of quality.

Oh, on a side note, I got "I Got A Rock" in one of my boosters. I don't know if it's true outside my circle of friends, but around here, that's just cool. ;-)

I forgot to mention the other day that another reason that I really dig the game is that it's not card intensive like most other CCGs. If you play as the runner, it's quite possible that you can score some agenda points on the first turn. Although I understand the need for card games with card based mechanics, I do miss games where the rules really pushed the game. Hopefully I'll be able to pick up some cards next time that I'm GP.



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